4/29/2023 0 Comments Flash contraption makerPlease like and favorite if you like this contraption and would like more. Numpad 2 - Disables arm stabilizers allowing free range movement for the chainsaws and rifle. Y - Activates defibrillators inside of the suit in order to attempt to revive the host if they are rendered unconscious or even recently killed. T - Fires off the main ranged weaponry on the mech, can be swapped out with any weapon just by using fixed cables and propagation wires. R - Revs up dual chainsaws capable of biting through very tough material and tearing enemies to shreds. W - starts up power generator and the begins the walk cycle for the exomech. If the host is to perish while inside the suit, the suit will go limp and fall lifeless like any normal human would. The suit has mild forms of protection for the amputee host inside, able to protect them from a manner of things otherwise fatal to typical non-altered humans and androids alike. It is my first mech/exosuit that mimics walking in a natural manner and hopefully will become more common throughout my builds as I strive to make the best mechs and exosuits possible for you all to use. The Exo-Mech is a new creation by me which tests new experimental technology based on replicating human movement as realistically as possible when it walks. The walk cycle is still experimental so if it glitches just stop it and start it up again. Spawn the Exo-Mech a few inches above ground when first spawning! ![]() It takes the whole hand towel/rubber glove package. Here you'll find a slightly more advanced take on the pocket pussies above. You must use over 45 iterations for this contraption to have good performance when walking! A Hand Towel, a Rubber Glove, Rubber Bands, and a Large Drink Cup. I mistakenly used a copper wire to power the legs so if the copper wire snaps just use the regular wire to connect the generator to the legs. I have released an FPS friendly version of the Exo Mech for those with low performance to use!
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